
let x = 20
function setup() {
createCanvas(400, 400)
fill('#123abc')
noStroke()
console.log(x)
}
function draw() {
background(220)
let y = 200 * sin(x)
circle(x, y, 20)
x = x + 1
}

let a = 10
function setup() {
createCanvas(400, 400)
fill('#123abc')
noStroke()
background(220)
}
function draw() {
let y = 150 * sin(a / 50) + 200
let x = 150 * cos(a / 50 * sqrt(2)) + 200
circle(x, y, 10)
a = a + 1
}

function setup() {
createCanvas(200, 200)
fill('#123abc')
noStroke()
}
function draw() {
background(220)
let a = 0
while (a < 2*PI*10) {
let y = 50 * sin(a*7 + frameCount/100) + 100
let x = 50 * cos(a*5 + frameCount/73) + 100
circle(x, y, 2*(sin(frameCount/10 + a)*.5+.5))
a = a + .01
}
}